Happy Crulympic Games

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Last Friday Grand Cru HQ hosted its very first edition of the Annual Crulympic Games and it was a big success and the start of a new office tradition!

In total, five teams of Crulympians challenged each other in diverse competitions requiring strong mental agility, extreme precision, cunning tasting talents, a never-ending rocker attitude, and a few more very strategic or very useless skills depending on where you stand. During that special Friday afternoon Grand Cru office was turned into a very complete Olympic Village including a bowling alley, a performance stage area, a beer-tasting kitchen, a quiet corner for mind games and of course varied food & drinks stalls organized by our very welcoming Crulympic staff!

At the end of the day there was only one winning team after the Entertainment Culture quizz conducted by our very own Swede Putin-figure, but let’s mostly keep in mind the famous Olympic motto: The most important thing is not to win but to take part !

On that note I’m sure all Crulympians could testify that it was fun… and incredibly challenging of course… for all participants :)

Graphics Technology in Supernauts

Harri's-GDC-Video

Last November our Lead Graphics Programmer, Harri Hätinen, gave a talk at the annual GDC Next 2013 Game Developers Conference about the Graphics Technology used in Supernauts.
Below is a behind-the-scenes look at the presentation, including a little bit more detail about the message Harri wanted to get across.
In case you missed this insightful presentation watch the video from GDC Next 2013 at the end of this article.

Harri Hätinen: “It’s always challenging not to alienate your audience when making a presentation about a technical subject. And it’s way too easy to just trivially list algorithms and techniques without any deeper thoughts and analysis, but that would be way too boring and not very accessible. With modern search engines, you can anyway find the technical tidbits in books and research papers without too big effort. Also, there’s huge developer communities with lots of very talented people who can help fellow developers with technical problems.

So what I wanted to do with my GDC Next 2013 presentation was to present high level ideas on creating advanced technology. I wanted to contribute with something that isn’t already accessible somewhere else - to inspire developers to think solutions on their own. And why understanding of higher level maths and technology isn’t alone enough, and sometimes not even required. With game and graphics technologies understanding the ideas - what the particular mathematical model represents - is the most important aspect.

Equations and algorithms may sometimes look scary, and often research papers and crammed full with technical jargon. Matters are presented in as complicated way as possible to make it look “professional.” But often, when you translate the scary stuff to human language, the ideas are surprisingly simple. That’s one of the key ideas I wanted to demonstrate.

I’m not sure how I succeeded in my goals, but I hope I managed to inspire someone at least a little bit.”

 

Grand Cru gets a taste of a “Grand Cru”

Blog photo

To forget about the dark and cold settling in in Helsinki the office went out for a classy “Grand Cru” tasting experience and fine dinner last Tuesday.
(with a name like Grand Cru this had to be done at some point, and sooner is always better!)

It all took place in the basement of Carelia, a unique restaurant established in an old pharmacy from the 1920s with a touch of “French brasserie” about the decor. Even though we had a private room under the main restaurant hall, I can assure you that by the end of the evening even the restaurant’s guests upstairs could feel and hear the fun radiating from the room.

The grand evening kicked off with a local wine enthusiast teaching the team the art of wine tasting sprinkled with some funny historical facts about wine, some pointers on French geography (careful I might test you guys soon) and finally… the tasting part of course, which everyone was patiently (or not) waiting for.

In total six wines were tasted by our budding wine enthusiasts: two sparklings, two whites and two reds, including Grand Cru wines. For each of them the instructor tried to acclimatise the cru to the different aromas of the wine, before and after the swirl, as well as the taste : fruity? , acid?, spicy?, short or long aftertaste?etc… Everyone very much enjoyed the tasting and it has been unofficially agreed that the next one would revolve around beer to stick closer to Game Industry standards…

The party continued at a hipster bar in Kallio for more drinks, chatter and laughter. The night wouldn’t have been complete without a stop at the office for some sauna and gaming time. But I cannot tell you more about that since, as everyone knows: what happens in the GC sauna stays in the GC sauna!

XP gain, Ruth levels up !

Ruth playing Supernauts

For the last two weeks we have had an extra Cru member, Ruth Nousiainen. She has been a great help to the Cru, especially to our Office Manager, Nora, and it was a pleasure having her in the office. Ruth was here thanks to the työelämään tutustuminen program and has now gone back to Kruununhaka Secondary School to continue her studies. Let’s see what she has learned during her two weeks here.

What is “työelämään tutustuminen”?

“Työelämään tutustuminen”, also known as TET, is part of the curriculum in Finnish secondary schools. The same kind of experience is offered to the secondary school students in many other countries, too, for example in Britain, where it’s called the work experience. As you can probably guess, the idea of TET is to offer students an opportunity to get to know work life. In my school the TET period in the ninth grade lasts two weeks but the length of it depends on the school.

Why did I choose Grand Cru and what did I expect?

Before I came here to Grand Cru to do my work experience I didn’t know anything about companies that make mobile games or start-up companies. You are probably wondering why on earth I chose to go to Grand Cru in the first place but that is a long story. Anyway, I didn’t know what to expect. Maybe some kind of small, dark and dirty office with a few anti-social nerds working quietly on their computers. I was almost scared when I first came here.

What was my first impression of Grand Cru?

Quite quickly I noticed that my ideas of a game company were just stereotypical and terribly wrong. From the start people were really friendly and nice to me, and I felt very welcome. This may sound a bit cheesy but I really enjoyed coming here every morning. The atmosphere of the office is just great; it seems like everyone likes what they are doing and does their best. And no, I still haven’t met any anti-social nerds.

What kind of people are behind Grand Cru?

The people here are a very international bunch. You wouldn’t recognize them on the streets except when they are wearing their Grand Cru hoodies, of course. Sometimes it happens that everyone is wearing their hoodies on the same day, and when they go out for lunch together they look like they’re all wearing some kind of compulsory company uniform!

What kind of things can a person with no previous knowledge of making games do?

The tasks I’ve been given have been quite different which means that I have done everything from scanning receipts to testing the game they are developing, and furniture shopping. I even made an advent calendar for the office. All this has been great fun and I don’t think there have been any moments when I have regretted choosing to come here. My timing was also good as it has been busy during these two weeks so there has been quite a lot for me to do.

What was the most exciting moment during the two-week work experience?

I don’t know! Every day has been great and I have enjoyed being here hugely. Learning new things and doing things you haven’t done earlier is always exciting.

So, what have I learned during these two weeks I’ve spent working here?

A lot. Now I know what it’s really like in a game company; the people working there are not stereotypical nerds, or if they are, at least they hide it very well. I’ve seen some real work life, more or less realistic; the things I’ve been doing here are probably a lot cooler than I would’ve been able to do in many other companies.

Thank you for two great weeks!

Slush13 wrap up

Slush 2013 is now officially over and Grand Cru is honoured to have been so involved in making this year’s conference such a big success for everyone. Let’s have a look at the summary of Grand Cru’s participation in this year’s event.

Slush officially kicked off on Tuesday night at the Grand Cru sponsored opening party, hosted at Virgin Oil Co. We were thrilled to see so many excited Slush participants at the party, enjoying a glass of Grand Cru bubbly.

On Wednesday, our CEO Markus Pasula gave a speech on “Building The Next Generation of Mobile Games - One Block At a Time” on the Blue Stage. Not only did he give a preview of Supernauts but he also announced that Supernauts will be officially launched in Finland on independence day. So Finns, don’t forget to download Supernauts on the 6th of December!

Celine Pasula, CFO at Grand Cru later gave a talk on the important role played by Tekes in the Finnish game industry, and for Grand Cru’s development in particular.

The second day of Slush continued, allbeit with a few sore heads from the previous night’s Supercell AfterParty. Gaming is definitely the hottest topic at Slush this year, and the theme continued into the second day, with talks by many game industry veterans, including Ilkka Paananen, Will Kassoy and many others. We are very happy to see that Slush has been so successful on bringing together so many great people and great startups under one roof. Let’s hope for an even bigger and better Slush next year!

Here is a selection of some of our favourite tweets about #Grand Cru and #Supernauts throughout the whole Slush event. Follow us on Twitter @GrandCrugames and @TheSupernauts for more upcoming news if you haven’t done so already.